The visuals are pretty much the same this time around. Well, Johnny-K heard the call and has made it bigger, badder, and yes, there's a level editor! If there were any complaints at all it was (1) the game was a little too easy, and (2) it just cried out for a level editor. If you don't, well, try, try again.Īnalysis: The original Cover Orange was a cute and fun little snack. If you built correctly, your grateful fruit will cheer and thank you. When the last of the materials have dropped and everything stops moving, that evil, destructive cloud will appear, raining on everyone's parade, so to speak. Do you build around the fruit, or do you first move them to a more advantageous location that can be more easily protected? That is the challenge. In the upper left of the scene you will see "ghosted" what materials you have to work with. Cover Orange 2 is built on the same premise, with more levels, more difficulty, and the addition of apples to the mix.Īs the game begins you see your orange, apple, or several of both sitting in the scenery. If the structure didn't work, the intrepid fruit would die pretty rapidly. It was up to you to construct some sort of shelter for the poor oranges from available materials - crates, barrels, and wheels - that would stand up to the evil rain when it came. It was the simple story of intrepid but fragile citrus fruit that needed protection from hard, spiky rain. You may remember Cover Orange from our review back in October. A cute physics puzzle designed by Johnny-K, Cover Orange 2 is the story of oranges (and apples) dealing with that hard, hard rain. In the case of Cover Orange 2, the most apt might be: And it's a hard rain's a-gonna fall. Rain, rain, go away, come again some other day. Rain engenders many cliches in the English language.
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